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Fortnite, the popular battle royale game from Epic Games, has brought millions of players together in a world of fast-paced action and creative builds. Yet, beneath the game’s dynamic surface, a pressing issue has emerged that both frustrates and divides its player base: Skill-Based Matchmaking (SBMM). While the concept of SBMM seems ideal in theory, in Fortnite, it has led to several unintended consequences that impact players’ enjoyment and competitive balance. This article dives deep into how SBMM affects the Fortnite experience, exploring its pros, cons, and potential solutions.
Understanding Skill-Based Matchmaking (SBMM)
SBMM is designed to create fair and balanced matches by grouping players with others of similar skill levels. In theory, this makes for a more enjoyable experience, as players are pitted against others who match their proficiency. However, for a game like Fortnite, where players join for various reasons — casual, competitive, or social play — SBMM can be a double-edged sword. Fortnite’s SBMM system uses metrics like a player’s wins, kills, and other performance data to determine skill, aiming to prevent experienced players from overwhelming newcomers.
Since Fortnite introduced SBMM in 2019, the community has remained divided. While some players enjoy the increased competitiveness, others argue that SBMM adds unnecessary pressure, taking away the casual fun that drew many players to Fortnite in the first place. Understanding how SBMM functions is key to analyzing why it has created such a stir.
- Origins of SBMM in Fortnite
- Advantages for New Players
- Creates a safer learning environment
- Reduces frustration from facing highly skilled opponents
- Encourages player retention among newcomers
- Audience Expectations and SBMM
- Burnout in High-Rank SBMM Lobbies
- Less time for relaxed exploration and creativity
- Constant performance pressure leading to fatigue
- Limited options to play casually without facing high-level opponents
- Other Options to Consider
- Adjust SBMM based on player engagement rather than skill alone
- Experiment with periodic “SBMM off” days for casual gameplay
- Introduce region-based matchmaking for a mix of player skills