The shadow of the Kingdom of Hallownest is long, but its former Princess-Protector, Hornet, has now forged a path into an entirely new, hauntingly beautiful domain. Hollow Knight: Silksong, the sequel to the beloved 2017 indie masterpiece, has long been a source of both intense anticipation and endless memes in the gaming community. After years of meticulous development by the small, dedicated team at Team Cherry, the game finally made its worldwide debut on September 4, 2025. This is the story of the quiet growth of a project, the eventual rush to launch, and the massive impact the game has had in the months following its release.
The Unexpected Sequel: From DLC to Standalone Epic (2017 - Feb 2019)
The origin of Silksong lies not in a grand plan for a sequel, but in a desire to expand the world of the original Hollow Knight. Initially conceived as a piece of post-launch Downloadable Content (DLC), the scope of the project quickly ballooned beyond the constraints of an expansion.
Scope Creep and a New Protagonist
Team Cherry began by focusing on Hornet as a playable character, but her fundamentally different combat style—faster, more agile, and centered on silk and aerial maneuvers—required an entirely new world and enemy set. This realization led to an internal decision to pivot. The concept of exploring Pharloom, a land dominated by silk and song and centered around an ascending tower, was simply too large and ambitious for an add-on.
The Formal Announcement
In February 2019, Team Cherry officially announced that what had been planned as DLC had transformed into a full, standalone sequel. The reveal trailer instantly captivated the global gaming audience, showcasing a vibrant new world, a new cast of 200+ enemies, a unique "Tool" crafting system, and the promise of a vast, interconnected kingdom to rival Hallownest. The title quickly became one of the most anticipated indie games of the decade.
Silence and Speculation: The Long Wait (2019 - 2022)
Following the initial excitement and an E3 2019 demo, Team Cherry retreated into a period of prolonged, intense development, characterized by very few public updates. This long period of silence became a phenomenon in the community.
The Rise of the "Silkposts"
The lack of news led to a unique cultural moment in gaming: the rise of the "Silkposts." Fans, affectionately referred to as "clowns," would create elaborate, often satirical, fake news updates and lore theories. This collective yearning kept the game at the forefront of wish lists and created a deep, passionate bond among the waiting community. Team Cherry later admitted that they largely stayed quiet to avoid spoiling the experience and to simply focus on development.
Development Philosophy and Ambition
The development hiatus was, according to the developers, not a sign of "development hell," but a consequence of the team's relentless ambition and enjoyment of the creative process. Ari Gibson and William Pellen described the process as a continuous cycle of adding new ideas, areas, and bosses because it was simply fun. The guiding philosophy was always to release the game only when it was "as complete and as good as it could possibly be."
Breaking the Silence: The Release Window Revelation (2023 - Early 2025)
After years of conjecture, the silence began to break, slowly confirming that the game was truly nearing completion.
The Xbox Showcase Timeline
The first solid confirmation of a release window came via an Xbox Games Showcase in mid-2023, which declared that all shown games were expected to be released "within the next 12 months." While this was a broad window, it served as the first official timeline for the game's launch, cementing a 2024 expectation and giving the community a finite point to focus on.
The Definitive Date and Final Polish
After a small delay pushed the release into 2025, the final, stunning announcement arrived in a low-key but massive trailer drop: September 4, 2025. Team Cherry later revealed that the small team was "rushing" right up to the final moment, only settling on the exact date a week or two before the public announcement, highlighting the small studio's scrappy approach to meeting their self-imposed quality bar.
Launch Day Chaos: Overwhelmed by Silk (Sep 4, 2025)
The launch of Hollow Knight: Silksong was an overwhelming success, immediately demonstrating the monumental scope of its anticipation.
A Digital Storefront Tsunami
The sheer volume of players attempting to download and play the game on day one caused temporary outages across multiple digital storefronts, including Steam and the Nintendo eShop. This event, which Team Cherry's William Pellen admitted was "surprising" and something they "didn't even know that could happen," served as a powerful testament to the game's position as the most-anticipated indie title ever.
Day One Metrics and Wishlist Conversion
Within the first three days, the game attracted over five million players globally, including millions playing via Game Pass and Steam. Having been the most wishlisted game on Steam for a record period, the title translated that anticipation into immediate sales and player engagement, far exceeding the initial launch performance of many AAA titles.
Initial Reception: Acclaim and the Bilewater Debate (Sept - Oct 2025)
The initial reviews and player reception were overwhelmingly positive, yet not without the signature difficulty-related debate characteristic of the Metroidvania genre.
Critical and Community Acclaim
Silksong was critically acclaimed for its vibrant art direction, the fluid, fast-paced combat centered on Hornet's needle and tools, and Christopher Larkin's stunning orchestral score. The game maintained a staggeringly high positive review percentage, a massive endorsement of Team Cherry's dedication to quality.
The Bilewater and Difficulty
However, one major point of community discussion centered on the game’s difficulty, particularly in a late-game area known as the Bilewater. Team Cherry addressed this, explaining that Hornet's inherent speed and skill necessitated a higher level of challenge than the Knight's journey in Hallownest. The Bilewater, a poisonous swamp, was specifically designed as "a final test in Act 2," intended to weed out players not yet ready for the challenges of Act 3.
Post-Launch Support: Patches and Refinements (Nov 2025)
In the months following the initial release, Team Cherry has remained active, rolling out crucial updates to polish the experience based on player feedback and technical necessity.
Ver. 1.0.28891 Patch Notes
The most recent significant patch, released in late November, addressed a range of player-reported issues and introduced quality-of-life features.
Key Patch Highlights:
- Updated Simplified Chinese translation (via fan team Team Cart Fix).
- Added optional Film Grain and additional Dithering effects.
- Implemented Unity's Input System for improved controller support and rumble features.
- Numerous bug fixes, including those for rare collider issues, skill usage, and quest tracking.
The Focus on Accessibility and Control
Beyond bug fixes, the inclusion of the new input system and various visual effects shows a continued commitment to player choice and accessibility. By improving controller recognition and rumble features, Team Cherry aims to ensure that the nuanced, fast-paced action of Hornet's movement is as responsive and immersive as possible for all players.
The Indie Ripple Effect: Delays and Shockwaves
The abrupt, close-proximity announcement of Silksong's release date sent shockwaves throughout the indie development world, proving the game's status as a gravitational force.
The "Silksong Wave"
The Silksong announcement led to an immediate, widely reported phenomenon: several other highly anticipated indie games scheduled for the same window hastily delayed their launches. Developers admitted they feared being completely overshadowed by the sheer volume of media and player attention surrounding Hornet's journey. Team Cherry expressed regret for this disruption, noting they had little control over the final timing.
The $20 Price Point
A significant discussion point remains the game's surprising price of $20 (USD). Team Cherry explained this decision was rooted in a desire to "price the games at a reasonable level for people," valuing community access over maximizing profits, a strategy they've maintained since the original Hollow Knight.
Setting Records: Speedrunning and Player Count
The game's design instantly fueled a dedicated competitive community, leading to rapid attempts to master the new mechanics and world layout.
Sub-Hour Completions
Within days of launch, the competitive speedrunning scene set to work, with a notable speedrunner completing the game in under an hour (specifically, 58 minutes and 52 seconds). This feat underscores the game's refined movement system and the technical mastery required to efficiently traverse the expansive new map of Pharloom.
Concurrent User Milestones
On Steam alone, the game peaked with over half a million concurrent online players, an unprecedented milestone for an indie Metroidvania title, placing it among the most popular games on the platform at its height.
The Future of Pharloom: DLC and New Worlds
With the launch successfully completed, attention immediately turns to the potential future of the Silksong universe and Team Cherry's next steps.
Teasing Post-Launch Content
Team Cherry confirmed in interviews that the creative flow they experienced during development has already resulted in significant plans for post-launch content, mirroring the substantial, free DLC that expanded the original Hollow Knight. They are already planning for months, possibly years, of additional content.
The Wish for an Expansion
The developers noted that they are aware of the community's desire for a large expansion in the style of Hollow Knight's Godmaster or Grimm Troupe DLC, focusing on challenging boss rushes and new areas. While specific details are scarce, the commitment to continued content is clearly established.
A Legacy Secure: Hornet's Reign Begins
Hollow Knight: Silksong was a masterpiece of anticipation, a game that grew from a simple DLC concept into a sprawling, seven-year epic. Its launch was not just a major event for the indie scene, but a moment that briefly halted the wider gaming calendar. Team Cherry's commitment to quality over an arbitrary deadline has resulted in a game that is not merely a successor, but a vibrant new chapter that has secured the developer's legacy for years to come. Hornet's hunt in Pharloom has just begun, and the world is watching to see what secrets her silk-bound kingdom will reveal next.